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The Jabbawookiee
Separatist
Separatist
May 31, 2021
In Painting and Modification
During the battle of Coruscant, I noticed some of the Munificents have different bow markings from the standard: several angled grey slashes a bit like those of the Invisible Hand. Has this been noted before? Is it an animation error, maybe? I'm toying with the idea of a paint scheme now.
2 Munificent Schemes in ROTS? content media
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The Jabbawookiee
Separatist
Separatist
May 20, 2021
In Fleet Builds
So Ardaedhel mentioned a fun synergy between Gilded Aegis and Grievous, and it seems worthwhile to abuse it to its limit. R1 command phase: GA redirect discard, 3 shields side to front. PR Hardcell activates, squadron dial, repair tokens for both 'cells and Aegis. Throw a Vulture off the board, Aegis gets the redirect back and RHDs the vulture back as well. Aegis activates, repair dial + steals 2 shields from the naked 'cell, restoring side shields. Naked 'cell activates, repair dial + token to heal. R1 end of ship phase, GA tosses the redirect again, 3 shields side to opposite side. R1 squadron phase, vulture off the board, GA gets a redirect back, Providence RHD. R2 command phase, GA tosses the redirect again, 3 shields side to rear OR 2 shields rear to side. PR Hardcell activates, squadron dial, repair tokens for the naked 'cell and Aegis. Throw a Vulture off the board, Aegis gets the redirect back. GA heals to 6/6/5/2 OR 6/6/3/5. MW and Asteroid Tactics are pretty straightforward, Corona helps GA live more and keeps the fleet near the edge for Vulture shenanigans. Support Destroyer would allow both BTs and RHD at the cost of Racks, which is tempting. (I'd love to fit Veteran Gunners; maybe double Comms Net is the answer.) Edit: dropped Hondo for VGs instead. Thoughts? Name: General Cheesiest 398/400 Faction: Separatist Commander: General Grievous Assault: Most Wanted Defense: Asteroid Tactics Navigation: Solar Corona Providence Carrier (105) • Thermal Shields (5) • Intensify Firepower! (6) • Reserve Hangar Deck (3) • External Racks (4) • Point Defense Ion Cannons (4) = 127 Points Recusant Light Destroyer (85) • General Grievous (20) • Wat Tambor (5) • Veteran Gunners (5) • Reserve Hangar Deck (3) • External Racks (4) • XI7 Turbolasers (6) • Gilded Aegis (5) = 133 Points Hardcell Transport (47) • Parts Resupply (3) = 50 Points Hardcell Transport (47) • Comms Net (2) = 49 Points Squadrons: • 5 x Vulture Droid Fighter Squadron (40) = 40 Points Total Points: 399
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The Jabbawookiee
Separatist
Separatist
May 01, 2021
In General Discussion
I've been thinking about making two simple changes to the site, and wanted to get opinions before deciding: Switch the color theme to the classic black text, white background. While what we have is easier on the eyes, it makes some text difficult to see, particularly links. It also might feel a bit more like the old forum. Move all threads to a single category. My thought process is that realistically, we aren't generating enough topics to justify 6 categories and picking one is an extra step that can isolate topics from users. This would also make the forum activity more noticeable. Your thoughts on the matter are appreciated!
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The Jabbawookiee
Separatist
Separatist
Apr 13, 2021
In General Discussion
Why? We've been complaining about ECM for literally years, and get this seemingly well-made competitor for it, that looks explicitly designed to compete, and... CW only. I can't see this breaking the game on any existing GCW ships, which leaves me with 2 explanations: 1.) not making GCW players buy Clone Wars expansions, and 2.) leaving future GCW design space open. Given the release of our first card pack, other cards in the release being faction-neutral and no indications of upcoming GCW content (heck, there isn't that much to make), neither of those answers really satisfies me. Is anyone else feeling a little... miffed at this card getting era-locked? Or is there a compelling reason why this would have been overpowered?
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The Jabbawookiee
Separatist
Separatist
Apr 12, 2021
In Rules Questions
Based on a fun-looking build @sasska mentioned: "For each squadron you would activate," Rapid Launch Bays allows you to deploy a set-aside squadron "instead." Invisible Hand does not include "instead." 1. Can Invisible Hand as written deploy X squadrons and command X squadrons without choosing the same squads? (Which could allow for some fun Hyperwave Signal Boost shenanigans.) 2. Can Invisible Hand and Rapid Launch Bays be used together to deploy as many as 9 squads in one activation, attacking with only 5 of them? (I ask this because RLB allows deployments "instead" of activations.)
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The Jabbawookiee
Separatist
Separatist
Apr 08, 2021
In Fleet Builds
Faction: Separatist Alliance Commander: Mar Tuuk Points: 400/400 Assault Objective: Surprise Attack Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Providence-class Carrier (105 points) - Mar Tuuk ( 28 points) - Invisible Hand ( 9 points) - TI-99 ( 4 points) - Reserve Hangar Deck ( 3 points) - Electronic Countermeasures ( 7 points) - External Racks ( 4 points) - Intensify Firepower! ( 6 points) = 166 total ship cost Munificent-class Comms Frigate (70 points) - Hondo Ohnaka ( 2 points) - Reserve Hangar Deck ( 3 points) = 75 total ship cost Munificent-class Comms Frigate (70 points) - Reserve Hangar Deck ( 3 points) = 73 total ship cost 8 Vulture-class Droid Fighter Squadrons ( 64 points) 2 Hyena-class Droid Bomber Squadrons ( 22 points) = 86 total squadron cost
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The Jabbawookiee
Separatist
Separatist
Mar 09, 2021
In Off-Topic Discussion
Quick, post pictures of Battlefleet Gothic!
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The Jabbawookiee
Separatist
Separatist
Jan 29, 2021
In General Discussion
For any newer players wondering what the heck we're talking about, hopefully this helps. Additions welcome. Yes, I will expand this because there's a lot more to add. 2-Ship: A no longer legal archetype centered around a Quasar, a Star Destroyer, Governor Pryce and a large squadron wing. AA (or AAA, AS): Anti squadron attack (usually that of a ship.) Acc: Acclamator or accuracy Ackbar Slash: A tactic consisting of moving between two targets and firing both broadsides. ACM: Assault Concussion Missiles AF2(or AFII, AFMK2, AFMKII): Assault Frigate AFFM(!): The All Fighters Follow Me! fleet command. Alpha strike: An initial hard hitting squadron command performed against other squadrons. AMG: Atomic Mass Games APT: Assault Proton Torpedoes Arq: Arquitens Light Cruiser AST: Auxiliary Shield Techs BC: Boosted Comms BCC: Bomber Command Center BTA: A now-obsolete combination of Avenger and Boarding Troopers. BTs: Boarding Troopers CF: Concentrate Fire command. Chirpy: Admiral Chiraneau DCaps: Disposable Capacitors DCO: Damage Control Officer Deci: VT-49 Decimator Demo: Demolisher DeMSU: An Imperial MSU fleet centered around Demolisher (see MSU.) DTT: Dual Turbolaser Turrets EA: Enhanced Armament ECM: Electronic Counter Measures EF(!): The Entrapment Formation! fleet command. EHB: Expanded Hangar Bay EST: Expert Shield Tech ET: Engine Techs FAQ: FFG's Frequently Asked Questions document for Armada, containing rule clarifications. FC: Flight Controllers or Flight Commander FCT: Fighter Coordination Team FFG: Fantasy Flight Games Fish Farm: A somewhat outdated archetype centered around squadrons with the Strategic keyword, an Ackbar MC80 with minor support ships, and an objective-oriented playstyle. FLGS: Friendly Local Games Store Flot: Flotilla Force Multiplier: An effect or asset that increases the power of other assets; for example, Yavaris, Plo Koon, Home One, fleet commands. FT (or Flesh Torps): Flechette Torpedoes GH: Gallant Haven or Garel's Honor Glad (or GSD): Gladiator Star Destroyer GT: Gunnery Team HH: Hammerhead Corvette HIEs: Heavy Ion Emplacements ICB: Ion Cannon Batteries IF(!): The Intensify Forward Firepower! fleet command. Imps: Imperials ISD: Imperial Star Destroyer Lib: Liberty variant MC80 Lifeboat: The now illegal practice of using a flotilla as a flagship, usually well out of harm's way. LMSU: An archetype centered around many small ships and a single large ship. LS: Leading Shots MMJ (or MJ): Maarek Stele, Morna Kee, and Colonel Jendon. MSU: Many Small Units, an archetype centered around large numbers of small ships. Muni: Munificent-class Frigate Neb: Nebulon-B Frigate OE: Ordnance Experts PDR: Point Defense Reroute Pulsetap: A list centered around the (often futile) strategy of triggering Overload Pulse before attacking with Avenger. Now obsolete due to nerfs. QBTs: Quad Battery Turrets QTCs: Quad Turbolaser Cannons Rebs: Rebels RHD: Reserve Hangar Deck RNG: Random Number Generation; often described as a force affecting actions such as die rolls that carry an element of chance. RNGesus: A mythical deity of chance, esp. in gaming. Satovation: A swingy but high damage Nebulon with the Salvation title included in a Sato fleet. Squid: MC30 frigate SSD: Super Star Destroyer STM(!): The Shields to Maximum! fleet command. Swingy: Prone to high variance in results; for example, unmodified red dice. Tanky: Durable, capable of enduring punishment. TEA(!): The Take Evasive Action! fleet command. TFA: Task Force Antilles TFO: Task Force Organa TRC: Turbolaser Reroute Circuits TRC90: A CR90A with Turbolaser Reroute Circuits. VSD: Victory Star Destroyer
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The Jabbawookiee
Separatist
Separatist
Jan 28, 2021
In Off-Topic Discussion
Turn 1: A reclusive club reserved for the sector's wealthiest and most powerful sentients, the Nebula Society offers a few fantastic opportunities for closed-door deals affecting trillions. Mostly it’s bragging and spending a frontier world’s GDP on drinks, though. Each player may purchase an Elite Platinum Advantage Plus membership for 300 credits to receive the title “Squanderer of Fortunes.” Other opportunities to earn titles will be announced privately as conditions are met. Marketplace: Angrain: 4 units available, 30 credits each (buy/sell) Coaxium: 15 units, 5 credits Magnite: 7 units, 20 credits Tibanna: 3 units, 12 credits Void Pearl: 8 units, 6 credits 37 buys 1 Angrain for 30 credits. Dashed hyperlanes active: none Awaiting orders from:
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The Jabbawookiee
Separatist
Separatist
Jan 20, 2021
In Fleet Builds
The plan: use PR, Hondo and Comms Net to keep the slicers going through about round 4. In that time lean on Relay, eat their squadrons and move to the ships. Probably pretty silly, but... it is five tough little combat ships, nine deployments and a perfect fit for Kraken (though Dooku throwing raid around sounds nice.) Surprise Attack to control range, commands and keep the station relevant, Mining Facility for free slicer trigger and cowardly dust shenanigans, Superior Positions because c’mon. Dream fleet or meme fleet? Name: Cyberattack Faction: Separatist Commander: Kraken Assault: Surprise Attack Defense: Abandoned Mining Facility Navigation: Superior Positions Hardcell Transport (47) • Kraken (30) • Hondo Ohnaka (2) • Comms Net (2) = 81 Points Hardcell Transport (47) • Parts Resupply (3) = 50 Points Hardcell Transport (47) • Slicer Tools (7) = 54 Points Hardcell Transport (47) • Slicer Tools (7) = 54 Points Hardcell Transport (47) • Slicer Tools (7) = 54 Points Squadrons: • General Grievous (22) • Phlac-Arphocc Prototypes (19) • DIS-T81 (17) • Droid Tri-fighter Squadron (11) • 2 x Vulture Droid Fighter Squadron (16) • 2 x Hyena Droid Bomber Squadron (22) = 107 Points Total Points: 400
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The Jabbawookiee
Separatist
Separatist
Jan 16, 2021
In Fleet Builds
Upgrading a generic to DBS-404 is tempting; maybe it's worth giving FCT the boot and making some officer cuts? Faction: Separatist Commander: Count Dooku Assault: Surprise Attack Defense: Hyperspace Assault Navigation: Superior Positions Munificent Star Frigate (73) • Count Dooku (30) • Rune Haako (4) • Medical Team (1) • Electronic Countermeasures (7) • Linked Turbolaser Towers (7) • Tide of Progress XII (2) = 124 Points Munificent Comms Frigate (70) • Hondo Ohnaka (2) • Fighter Coordination Team (3) • Reserve Hangar Deck (3) • Linked Turbolaser Towers (7) = 85 Points Munificent Comms Frigate (70) • Skilled First Officer (1) • Reserve Hangar Deck (3) • Linked Turbolaser Towers (7) = 81 Points Squadrons: • 3 x Droid Tri-fighter Squadron (33) • 2 x Hyena Droid Bomber Squadron (22) • Belbullab-22 Starfighter Squadron (15) • General Grievous (22) • DIS-T81 (17) = 109 Points Total Points: 399
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The Jabbawookiee
Separatist
Separatist
Jan 13, 2021
In General Discussion
We have them now. Guess I might as well make some? Separatist, Republic, Rebel, Imperial: Ask and ye shall receive. Mafia Snake: Win 3 games of mafia. Rules Guru: Be a consistent and key source of rules insight. You know who you are. In Garm's Way: Lose a game against Shmitty. Tactical Expert: Help 50 new players with fleet builds. Ginkapo: Unattainable for virtually all users. Crimson Blank Award: Place last in a major competitive event (online or in-person, official or otherwise.) Classic Ben: Win a major competitive event (online or in-person, official or otherwise.) Assorted commander badges: Let's get some posts in the other categories! Make a list in Fleet Builds or a report in Battle Reports with the commander you want and include "[Badge]" in the title. This list will be updated by popular request and at random. If you would like a badge removed, it's easy; just let me know.
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The Jabbawookiee
Separatist
Separatist
Jan 12, 2021
In Off-Topic Discussion
Warlords of the Omris Sector is a turn-based strategy game for 3-8 players.  Each player takes the role of a military faction seeking to rule the sector. The game will begin in 2-3 weeks or when we reach 6 or more players, when the mod (me) sends a personal sheet link to all participants. Bluntly, I've written a lot of stuff for this. I believe it has the potential to be my best setup yet. @Bertie Wooster @GhostofNobodyInParticular @idjmv (more regulars will be mentioned as they arrive.) Anyone who wants to participate is welcome. No prior experience required, though there is a learning curve I'm happy to help. Signed up: GNIPs LTD idjmv Link to original rules (credit to LTD): https://daveswargames.blogspot.com/2019/10/warlords-of-bzaarcke_23.html Link to a sample player sheet: https://docs.google.com/spreadsheets/d/14_7VpXT8jyEnwvurvw7nB4MSKjSsjzvL2mD7uBQVgEM/edit#gid=0 In addition, there are some changes being implemented: Titles Titles are a reward for meeting certain goals, such as fielding a given number of forces or exploring a given number of planets.  As the game progresses, players will become qualified to earn additional titles.  The first player to earn 8 titles wins the game. For example, George owns 2 worlds with a devoted approval status.  He receives a PM from the mod informing him that if he reaches devoted approval on 6 worlds, he will gain the title "Renowned Ruler." Quests Public and private quests will be issued over the course of the game.  Some will offer titles or rewards, while others involve making trade offs. Dashed Hyperlanes Dashed hyperlanes open and close regularly; the mod will announce when a given color is available. Ship Designs The combined squadron and command values of a ship form its total capacity; a ship can carry any combination of ground forces and squadrons up to this value, but cannot carry more squadrons than its squadron value allows. When a ship becomes scarred, it can be repaired when orbiting a friendly planet. The cost to repair a scarred ship is its points cost divided by its engineering value, rounded up. For example, an ISD-2 has a command value of 3 and a squadron value of 4; it could carry 4 squadrons and 3 GF, or 1 squadron and 6 GF, but not 5 squadrons and 2 GF.  If it were to become scarred, the repair cost would be 120 / 4 = 30 credits. Approval There are 5 levels of approval with a populace: devoted, cordial, neutral, wary, and hostile. When a planet is conquered, approval moves to the opposite side of the spectrum (for example, a devoted planet becomes hostile, a wary planet becomes cordial, and a neutral planet stays neutral.) Devoted planets produce 130% of their credit/industrial values, rounded down. Cordial planets produce 110% of their credit/industrial values, rounded down. Wary planets produce 90% of their credit/industrial values, rounded down. Hostile planets produce 70% of their credit/industrial values, rounded down. Defending GF have a -1 roll modification in combat. Approval can be improved by up to 1 stage per turn, for the cost of 30 credits or 1 Angrain. Resources There are 5 resources in Warlords of the Omris Sector: Angrain, Coaxium, Magnite, Tibanna, and Void Pearl. Unlike credits, these resources can be kept and accumulated from turn to turn. Planets will produce these goods, and they may also be available as rewards. Some planets may produce fractions of a resource; only whole numbers can be used or traded on the market. Angrain: Hardy, nutrient-dense and non-toxic to many species, this blue-green crop can keep entire planetary populations fed across a wide range of climates. And a fed world is generally a happy one. Each turn,1 unit may be spent per planet to immediately raise approval by 1. Holds a constant marketplace value of 30 credits. Coaxium: A volatile but unparalleled hyperfuel. Thrill-seekers will love it, hyperdrive mechanics less so. Each turn, up to 1 unit may be spent per ship to allow that ship to perform an additional jump. Magnite: Required for the creation of powerful tractor beams, these crystals lift industry to new heights both figuratively and literally. Each turn, 1 unit may be spent per planet to immediately, permanently increase the credit value by 1. Void Pearl: Actually a rare gemstone formed exclusively in low-gravity environments, these iridescent red orbs enable the construction of advanced lenses and other precision sensor equipment.  Each turn, any number of units may be spent; for each, the player receives a report on another world’s credit and resource values, and the total value of any orbiting fleets. Tibanna: A key ingredient in blaster packs and other weaponry, any well-equipped army will find gaseous Tibanna invaluable. Each turn, up to 1 unit may be spent per planet to produce an additional GF. In addition to their innate uses, resources can be bought and sold on an open market managed by the moderator.  If multiple players attempt to buy more units of a resource than are available, each player receives an even share of the available resources, rounded up.  Trading and bargaining between players directly is still allowed.
Warlords of the Omris Sector: OC/Rules Questions content media
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The Jabbawookiee
Separatist
Separatist
Dec 27, 2020
In General Discussion
Hello and welcome to the Star Wars: Armada discussion forums! These boards are here as an online community, a rules resource, a directory of other Armada resources, and a place to organize events and in-person communities. All users are expected to follow our community guidelines: 1. Do not stalk, harass or threaten other users (including through other channels of communication.) 2. No disturbing, upsetting, indecent or otherwise inappropriate imagery or language. This includes violence, nudity, sexual content, profanity, and bigotry or hate speech. 3. Interact civilly with other users. Even an insult isn’t filtered, it remains an unacceptable way to communicate. If the point of a post is solely to make someone’s day worse: don’t post it. 4. Avoid discussing politics, religion, or other highly controversial issues. If you must share your opinions on such subjects, please try to keep it in off-topic. 5. Until/unless I find a way to disable it, you will have the ability to delete your own content. If one of your posts has replies (i.e. content that is not yours), deleting it removes those replies as well. Don't delete posts with replies. Editing is perfectly fine. 6. No spam. This includes repetitive or irrelevant posts, along with soliciting or advertising. 7. These guidelines are not a complete list of ways to behave inappropriately. Please do not make it your mission to discover new ones. 😉 8. If you're changing your username, please 1.) make sure it isn't taken, and 2.) let me know so I can change your registration info. Wix doesn't prevent duplicate usernames, so the option you gave then is how I know it's you. 9. Have fun. Help other people have fun. Enjoy the community and make it a better place for everyone else. The forum moderators and I are glad you’re here. A final note: email notifications can be turned off in profile > settings. Once again, welcome to the forums!
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The Jabbawookiee
Separatist
Separatist
Dec 27, 2020
In General Discussion
Here's a collection of guides, fleet builders, and other forums relating to Armada. If you would like to add to this list, PM me. How to get badges: https://www.swarmada.net/forum/general-discussion/badges Slang & Abbreviations Glossary: https://www.swarmada.net/forum/general-discussion/glossary-of-armada-slang-abbreviations Official Rules Reference (1.5.0): https://images-cdn.fantasyflightgames.com/filer_public/3a/13/3a13aa9c-7857-4b98-8a08-5ba9aaaedd89/swm_rules_reference_guide_150.pdf Official Rules Questions Forum: https://forums.atomicmassgames.com/forum/45-star-wars-armada-rules-questions/ Wiki: https://starwars-armada.fandom.com/wiki/Star_Wars:_Armada_Wiki Slicer Tools (Card Database): https://slicer.tools/ Vassal: http://www.vassalengine.org/wiki/Module:Star_Wars:_Armada Tabletop Simulator Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=713586082 YouTube Channels: Star Wars Armada Explained: https://www.youtube.com/user/STIM007 Crabbok: https://www.youtube.com/user/Crabbok ION Radio: https://www.youtube.com/c/IONRadio Fleet Builders: Ryan Kingston's Fleet Builder: https://armada.ryankingston.com/ Armada Warlords Fleet Builder: http://armadawarlords.hivelabs.solutions/ Blogs: Cannot Get Your Ship Out: https://cannotgetyourshipout.blogspot.com/ Steel Strategy's Unnamed Blog: http://www.steelstrategy.com/ I Have You Now: https://armadaihaveyounow.blogspot.com/ Armada Monday Minutia: https://nichurz.wixsite.com/mysite Archive of Ossus: https://archiveofossus.wordpress.com/ Sector 47: https://swasector47.blogspot.com/?m=1 Star Wars Tabletop Gaming: starwarstabletopgaming.wordpress.com Forums: Reddit: https://www.reddit.com/r/StarWarsArmada/ Discord: https://discord.com/channels/236684344108777474/791381008212951071 BoardGameGeek: https://boardgamegeek.com/boardgame/163745/star-wars-armada Podcasts: Steel Strategy's Un-named Armada Podcast: https://podcasts.apple.com/us/podcast/steel-strategys-un-named-armada-podcast/id1489631967 Fire When Ready: https://podcasts.apple.com/us/podcast/fire-when-ready/id1065631659 Galactic Conflict: https://galacticconflictpodcast.podbean.com/
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The Jabbawookiee

The Jabbawookiee

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