I was wondering if there is some players who already made a system which allow to play Armada remotly while both of them have the minis on the table (so without using Vassal and TTS).
Some french players have try to do it, and I will be really interesting in such way of playing Armada.
So I buy some graph papers to see if I can easily create a coordinates system with the idea that when all this changes are done, you don't have to go with the same trouble again and you can directly play
- For the ship, it doesn't seem difficult if we have all the calcul of the movements done by the computer. The fact that the ships's bases are transparents are really helpfull, it doesn't need any change. See example here.
- For the squadron it will need some adjustement, the base is big and round therefore the position isn't precise. You can either try to cut the base with a cutter (but you'll need a good blade), or paint four orthogonal dots. See examples here and here. When this is done, it's easier to put it precisely.
- For the obstacles, you'll have to mark them on the thickness/side on particulars spots that will determine their position. See example here. The only thing is to share the same spots.
So far the positioning seems to me not so difficult (but it's not the same thing to look for coordinates on a big playmat), it's mostly the squadrons which are bothering me. Depending on the list, they can be a lot of them, so it will take a lot of time to move them, and looking for coordinates when there is a lot of minis in a small space or on an obstacle doesn't appeal me a lot 😄 Maybe when you have such configuration, as there is a lot of landmark and the grid of the playmat, a photo will be enough.
I don't think I will go further in this little project because it will need work (at least you need a common interface where you have all the object's actual position). So unless if there is people interesting to help me, I will let this idea there.