Hi Folks -
I'm very much enjoying playing in the Warlords of the Omris Sector, but I've been meaning for a while to update the rules to simplify a couple of things, like removing Ground Forces altogether, etc.
Please take a look:
https://daveswargames.blogspot.com/2021/03/warlords-of-bzaarcke-updated.html
Yes - I changed the rule but not the example. Will fix. Thanks.
Wow, I really like the changes to invasions and blockades. I think you made an error about repairs:
'Any unit that takes more than half its points in damage in battle is “scarred” and must be repaired before it can face battle at full strength. A scarred ship counts as half rounded down of its point for combat calculations (or if playing a vassal or irl game, give the ship damage cards equal to half (rounded up) of its hull value). To repair a ship it must be in orbit of a friendly planet. The cost to repair is equal to the cost of the ship divided by its engineering value.
For example, if a CR90B is “scarred” it would cost 10 credits to repair. If the planet it is located at has less than 10 credits in production, it may take multiple turns to repair. If the planet is part-way through production of another unit the ship may not be repaired until the production is completed OR the production is lost.
When a ship is scarred it must be marked as such in your roster.'
A CR90B is 39 points and has an engineering value of 2. So it would cost 20 credits to repair, not 10.