Warlords of the Omris Sector is a turn-based strategy game for 3-8 players. Each player takes the role of a military faction seeking to rule the sector. The game will begin in 2-3 weeks or when we reach 6 or more players, when the mod (me) sends a personal sheet link to all participants.
Bluntly, I've written a lot of stuff for this. I believe it has the potential to be my best setup yet.
@Bertie Wooster @GhostofNobodyInParticular @idjmv (more regulars will be mentioned as they arrive.) Anyone who wants to participate is welcome. No prior experience required, though there is a learning curve I'm happy to help.
Signed up:
GNIPs
LTD
idjmv

Link to original rules (credit to LTD): https://daveswargames.blogspot.com/2019/10/warlords-of-bzaarcke_23.html
Link to a sample player sheet: https://docs.google.com/spreadsheets/d/14_7VpXT8jyEnwvurvw7nB4MSKjSsjzvL2mD7uBQVgEM/edit#gid=0
In addition, there are some changes being implemented:
Titles
Titles are a reward for meeting certain goals, such as fielding a given number of forces or exploring a given number of planets. As the game progresses, players will become qualified to earn additional titles. The first player to earn 8 titles wins the game.
For example, George owns 2 worlds with a devoted approval status. He receives a PM from the mod informing him that if he reaches devoted approval on 6 worlds, he will gain the title "Renowned Ruler."
Quests
Public and private quests will be issued over the course of the game. Some will offer titles or rewards, while others involve making trade offs.
Dashed Hyperlanes
Dashed hyperlanes open and close regularly; the mod will announce when a given color is available.
Ship Designs
The combined squadron and command values of a ship form its total capacity; a ship can carry any combination of ground forces and squadrons up to this value, but cannot carry more squadrons than its squadron value allows.
When a ship becomes scarred, it can be repaired when orbiting a friendly planet. The cost to repair a scarred ship is its points cost divided by its engineering value, rounded up.
For example, an ISD-2 has a command value of 3 and a squadron value of 4; it could carry 4 squadrons and 3 GF, or 1 squadron and 6 GF, but not 5 squadrons and 2 GF. If it were to become scarred, the repair cost would be 120 / 4 = 30 credits.
Approval
There are 5 levels of approval with a populace: devoted, cordial, neutral, wary, and hostile.
When a planet is conquered, approval moves to the opposite side of the spectrum (for example, a devoted planet becomes hostile, a wary planet becomes cordial, and a neutral planet stays neutral.)
Devoted planets produce 130% of their credit/industrial values, rounded down.
Cordial planets produce 110% of their credit/industrial values, rounded down.
Wary planets produce 90% of their credit/industrial values, rounded down.
Hostile planets produce 70% of their credit/industrial values, rounded down. Defending GF have a -1 roll modification in combat.
Approval can be improved by up to 1 stage per turn, for the cost of 30 credits or 1 Angrain.
Resources
There are 5 resources in Warlords of the Omris Sector: Angrain, Coaxium, Magnite, Tibanna, and Void Pearl. Unlike credits, these resources can be kept and accumulated from turn to turn. Planets will produce these goods, and they may also be available as rewards. Some planets may produce fractions of a resource; only whole numbers can be used or traded on the market.
Angrain: Hardy, nutrient-dense and non-toxic to many species, this blue-green crop can keep entire planetary populations fed across a wide range of climates. And a fed world is generally a happy one. Each turn,1 unit may be spent per planet to immediately raise approval by 1. Holds a constant marketplace value of 30 credits.
Coaxium: A volatile but unparalleled hyperfuel. Thrill-seekers will love it, hyperdrive mechanics less so. Each turn, up to 1 unit may be spent per ship to allow that ship to perform an additional jump.
Magnite: Required for the creation of powerful tractor beams, these crystals lift industry to new heights both figuratively and literally. Each turn, 1 unit may be spent per planet to immediately, permanently increase the credit value by 1.
Void Pearl: Actually a rare gemstone formed exclusively in low-gravity environments, these iridescent red orbs enable the construction of advanced lenses and other precision sensor equipment. Each turn, any number of units may be spent; for each, the player receives a report on another world’s credit and resource values, and the total value of any orbiting fleets.
Tibanna: A key ingredient in blaster packs and other weaponry, any well-equipped army will find gaseous Tibanna invaluable. Each turn, up to 1 unit may be spent per planet to produce an additional GF.
In addition to their innate uses, resources can be bought and sold on an open market managed by the moderator. If multiple players attempt to buy more units of a resource than are available, each player receives an even share of the available resources, rounded up. Trading and bargaining between players directly is still allowed.
Good game all. It was fun disrupting plans. I started playing mid-game and started raiding LTD immediately before moving on to everyone else. I was kind of looking forward to that battle with LTD. I think he would have won but now the world will never know.
Jabba explained there was no way for me to actually win the game; my goal was simply to cause as much chaos as possible until I got wiped out.
GG all. Thank you Jabba for being the GM. This was fun and creative. The challenges made it interesting. There were no major wars this game....very interesting.
@LTD I had a feeling you were close. I tried to blockade The Coveted and The Coveting; though that clearly didn't work.
I considered attacking you at several points to slow you down. It seemed too risky though.
As for how close I was....I was on track to get a 6th title (the Legion one), and could have easily built one of each ship (though not as quickly as you I suspect) but didn't really have a clear path to the 8th.
GG all. Thank you Jabba for being the GM. This was fun and creative. The challenges made it interesting. There were no major wars this game....very interesting.
@LTD I had a feeling you were close. I tried to blockade The Coveted and The Coveting; though that clearly didn't work.
I considered attacking you at several points to slow you down. It seemed too risky though.
As for how close I was....I was on track to get a 6th title (the Legion one), and could have easily built one of each ship (though not as quickly as you I suspect) but didn't really have a clear path to the 8th.
Thanks for the game. I was on track to have one of every ship very soon, I had located the pirate base and was planning to attack, and nearly found the golden nexu.
I also worked out how to make the monoliths go, and the whole seeds thing.
I am surprised that 37 had non-public victory objectives.... those weren’t offered to me as I remember.
Alright, @LTD (Squanderer of Fortunes, Master of Blitzkrieg, Leader of Legions, Explorer of Worlds,) and @Thirty Seven in Red (Squanderer of Fortunes, Master of Blitzkrieg, Famed Environmentalist, Seeker of the Unseen) are tied on titles, if I'm not mistaken. Furthermore, both wield comparable fleets over similar swathes of territory.
Though it once seemed an unlikely union, the House Crimson Diarchy proves an effective and stable government for the Omris Sector in the years to come.
@GhostofNobodyInParticular and @idjmv enjoy control of more localized sections of space, but with vibrant cultures and thriving populations nonetheless.
@Bertie Wooster remains fully able continue his bloody reign of terror, or perhaps "retire" as a wealthy sector governor or the like.
With wartime at an end, our two man-goat hybrids manage to end their long-standing rivalry, the details of which may never come fully to light...
It's been an absolute pleasure to mod for you, and I'm sincerely sorry that things grew so busy on my end. Thanks for playing!
Here are all relevant docs; players are welcome to share their own as they please (or if you think I've made a mistake in the final score, let me know! I've had 10ish hours of sleep over the past 3 days, so it's likely.)
Master sheet: https://docs.google.com/spreadsheets/d/1GbYk1lpfdoFL1vP8SJzOGiadvp5S0_Sh8g_wpLb22Vo/edit?skip_itp2_check=true#gid=0
Quests (art decidedly not mine, but it made sifting through it more fun): https://docs.google.com/document/d/1LuCpQSh-e5wJM_2jw8Q0GI5ewhCyCCZp-cYT8t6lPPg/edit?skip_itp2_check=true
Planet fluff: https://docs.google.com/document/d/1bVy5pTWhweWOtrkwLrOWHWyYC0RpsJBYvIL9VRiHv9U/edit?skip_itp2_check=true&pli=1
It's close 2 ways right now; I'll have the turn report in the morning.
Im ready too
I'm ready to call the game. Whoever is winning wins?
Orders processed tomorrow (in however-long-I-sleep-from-now hours' time)
I would like to request some resolution...
I'm happy for the game to end, but I'd like to see if my experiments result in the end of all life, etc.
I am happy to be declared the winner.
But I think titles that reward aggression would spice it up a bit.
I don't think I have any titles.
I would be willing to continue, but I agree that it seems as if stuff are slowing down. . .
.... So are we losing interest?
Sorry for the hold-up guys, I will finish processing tomorrow morning.
Alright, my days are now a lot less busy! I'll process orders tomorrow morning; @idjmv I don't seem to have yours yet.
On reviewing the B'Zarrke rules (and fixing a typo!) I noticed that the section on increasing a planet's credit value was still there - one credit increase for 10 credits spent.
Is this aspect of the B'Zarrke rules being used in our game, given the existence of Magnite as a resource?
Everyone’s orders are in, but it’s the end of the quarter right now. I’ve got an exam and meetings tomorrow; I hope to process late that night or the next morning at the latest.
Come on, get a move on.
Some of us have places to be!
GNIPs is correct; you could in theory have GF orbiting with which you could reinforce next turn, but you can't defend with more than 10.
It might be difficult to reach that point though, because you and your opponent would generally have to not fight a space battle but still have an invasion occur.
No.