If you could introduce design elements to a hypothetical v2 of the game, what would you include?
A few thoughts from me:
1) Decrease model size approx 10-15% ( particularly large bases) so sizing looks better next to SSD.
2) Drop points cost & power of all ships pro-rata so you can build more of a fleet (eg: a viable 3 ISD fleet plus fighters & a support ship or 2).
3) Move fleet building to app-based so points can be edited easier to keep things competitive.
4) Keep things thematic (Vader squadron should not be an escort for example)
5) Revise squad movement, say to 1-6 & limit upgrades that increase speed. B & Y wings should be slow. Defenders & A-wings should have a clearer speed advantage over regular ties etc.
6) Introduce an XL base size to fit between large & huge. This would be good for future ships, eg: FO Resurgent class - bigger than an ISD but clearly not a huge base ship.
Thats about all I can think of for now. Interested to hear others thoughts.