So, after a decently long absence from Armada (during which we learned X-Wing over TTS), my main play-partner and I have jumped back in with a few Clone Wars games. Our most recent game matched my Bail Organa (with two carrier-type Acclamator-I’s, a large multirole squadron presence, and a Comms Net-equipped Radiant VII) against his Count Dooku (commanding three Munificents, a decent number of Vulture droids and Grievous).
Dooku seems absolutely awful. Organa and a simple and obvious turn 1 token grab made him half useless, and Comms Net did the rest of the job almost effortlessly. My opponent correctly chose to Raid against Squadrons, Squadrons, and Navigation, and even picked what I thought were the optimal times to use them, but I basically ignored the raid tokens or cleared them easily. It certainly helped that a small bid on my part allowed me to force my opponent to take first player and pick from my objectives, but it seems silly that a 30-point commander is such a chump against not only the best commander in the opposing faction, but also a commonly-seen 2-point upgrade.
Has anyone had wildly different experiences with Dooku? Or am I right in assessing him as basically unplayable?