With the long awaited release of the Republic and CIS as factions in Armada, the introduction of Jar-Jar Binks as an upgrade seems inevitable. Given his role as comic relief and his notorious status amongst fans, his ability is sure to be both unique and bizarre. I think it's unlikely he would ever be an admiral, which would only realistically leave the officer position. How would you guys write a Jar-Jar Binks officer card? While certainly not a competitive upgrade, my idea is as follows;
Representative Binks (Officer)
At the start of the ship phase, this ship gains one raid token of the owner's choice. When this ship discards a command dial to remove raid tokens, you may move this card to another ship at distance 1-3
4 pts
For that matter, let’s see Solo and Skywalker as Officers (and maybe Commanders, particularly in Luke’s case) first, too. I really don’t need to see Jar-Jar in Armada, and of all of the Star Wars games, the one about strategic capital ship combat is the one he belongs in least.
If they release Jar-Jar before Cassian, Baze, Chirrut, Chewie, Qi’ra, Beckett, Threepio, Artoo, K-2SO, Veers, Padme, Nute Gunray, or any of a hundred other, more important characters, I’ll be very disappointed. Binks was an idiot who got lucky and was in the right place to accidentally make a difference despite his own ineptitude once or twice. He was no hero, had no actual skills, and doesn’t deserve a card.
Using the scene when he accidentally releases the entire cart's worth of plasma balls as my starting point, I think his ability should have something to do with converting hits into critical hits, while suffering some sort of penalty.
Here's my take, given that Jar Jar is clumsy but effective in battle.
Jar Jar Binks (Officer)
When an enemy ship attacking you modifies dice, you may suffer 1 damage. If you do, the enemy ship's attacking hull zone suffers 1 damage.
3 pts
I mean, given that they've never released R2-D2, C-3PO or even Chewbacca in the game, I don't think Jar Jar is inevitable.