Now that we're limited to 4 aces (squadrons with defense tokens) in a 400 point fleet, how many do you usually take? Do you find yourself filling up on all 4, or trying to go all generic?
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Star Wars: Armada
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Star Wars: Armada
I recently played with 3 TIE Interceptors (2 RHD) and Valen. A pretty decent screen with only one ace. With Rebels I find it's really hard not to start with Shara and Lando. They're the only faction that doesn't have a good RHD squad so maybe that's part of it. A-Wings and YT-2400s are still good all-rounders, but as additions.
My GAR fleet went for 4 Deltas, Anakin and 3 ARC-170s. I'm not that keen on the other GAR aces apart from Luminaria obscuring torrents but she was my fleet commander so I went for generic Deltas. For a CIS fighter build I'm liking 6 Tri Fighters and 6 Hyenas for 132 points but commanding them becomes problematic and mixing in a few aces to keep to 10 squads was better. For a smaller squadron force 4 Tris and 2 Hyenas works fine.
Rebels and Imperials; I like many of the aces so usually include 2-4. Shara/Tycho and Valen/Cienna as a minimum fighter force. At the other end of the spectrum a Sloane 134 list of Maarek, Jendon, Black Sqn and 6xTIE-Ps is a little more ace light than often seen but the Phantoms do crack ships very quickly.
I fly all four in my Screed Interdictor/GSD II fleet, but mainly generics with the odd ace in any other Imp or Separatists. Rebels depends on what ships I take, so it’s either just Tycho and Shara or full on Biggs/Jan/Norra/Dutch plus generics.
I don't usually like Generic Deltas, but I like it. Venator-II, Acclamator and Armed Cruiser with a few CNOs in the fleet? IMO you only need to command all 10 squads in turn 2.
I kind of suck when it comes to running fighter fleets, so multiple aces have never really been my thing...
But I'm thinking of trying a Republic fighter fleet with no aces at all - 4xARC170, 4xY-wing, 2xJedi is exactly 134 points. Plo Koon commanding. Not sure what ships I'd use, thought. Wish I had a second Acclimator.