If I could only pick one, it would be the Onager. It fundamentally changes the game and not for the better. If I bring a bunch of ships that only have black and/or blue dice attack pools, then I know what I'm getting into because most ships have red dice available to them. But if I bring a bunch of ships with red dice pools, I shouldn't be neutered by ships that are outside of that range for 1-3 turns. Or risk my small ships getting one shotted on turn 1 or 2 by something that I can't shoot back at.
Despite all that, I actually like the Onager. It has a cool design and it fits with the empire's philosophy. I just don't like it in Armada. Or I don't like how it's been implemented in Armada.
100% agree on the Onager. For much the same reasons.
Thought I'd rather prefer it was modified to work better in the game and other fleets got something that added similar capabilities (i.e. why don't the Rebels have some way to make long-range fighter strikes?).
If I could only pick one, it would be the Onager. It fundamentally changes the game and not for the better. If I bring a bunch of ships that only have black and/or blue dice attack pools, then I know what I'm getting into because most ships have red dice available to them. But if I bring a bunch of ships with red dice pools, I shouldn't be neutered by ships that are outside of that range for 1-3 turns. Or risk my small ships getting one shotted on turn 1 or 2 by something that I can't shoot back at.
Despite all that, I actually like the Onager. It has a cool design and it fits with the empire's philosophy. I just don't like it in Armada. Or I don't like how it's been implemented in Armada.