If I could only pick one, it would be the Onager. It fundamentally changes the game and not for the better. If I bring a bunch of ships that only have black and/or blue dice attack pools, then I know what I'm getting into because most ships have red dice available to them. But if I bring a bunch of ships with red dice pools, I shouldn't be neutered by ships that are outside of that range for 1-3 turns. Or risk my small ships getting one shotted on turn 1 or 2 by something that I can't shoot back at.
Despite all that, I actually like the Onager. It has a cool design and it fits with the empire's philosophy. I just don't like it in Armada. Or I don't like how it's been implemented in Armada.
If I could only pick one, it would be the Onager. It fundamentally changes the game and not for the better. If I bring a bunch of ships that only have black and/or blue dice attack pools, then I know what I'm getting into because most ships have red dice available to them. But if I bring a bunch of ships with red dice pools, I shouldn't be neutered by ships that are outside of that range for 1-3 turns. Or risk my small ships getting one shotted on turn 1 or 2 by something that I can't shoot back at.
Despite all that, I actually like the Onager. It has a cool design and it fits with the empire's philosophy. I just don't like it in Armada. Or I don't like how it's been implemented in Armada.