Hello everyone! May you all have a joyous week!
Question of the week: Why are there "coaster" cards? It seems that in every wave there is a card or two that people relegate to the binder and unanimously decide not to use, for various reasons. These cards have gone through the design and development process, and as I doubt that the designers are making bad cards intentionally, they must have had a reason, and in testing they must have been used, right?
So what do you think? Do the designers have a different meta in mind? Are they introducing interesting options for a playstyle that doesn't care about fleet optimization?