Star Wars: Armada Forums
Amg announced a live stream for all the star Wars games on February 3rd
i hope for some scenarios like “defend the cargo ships” or “capture a senator or high ranking imperial.”
This. I want to pick up some minis from Mels to serve as NPCs, but the game doesn't really support this at the moment. Do any of the current objectives use tokens in place of dummy ships? I can't think of any.
I intend to create a home brew campaign that mixes Legion and Armada, and ideally IA and X-Wing as well, in a Galaxy At War style game (but turn based).
I only play Armada right now, and though I hope to get into Legion, and I can use Legion models with IA rules, I don't really intend to get into X-Wing, so I don't know how well it will turn out. . .
I am honestly really hoping we get 2-3 new play styles released this year.
I would desperately love to see a miniatures rpg style format for Armada. Think Imperial Assault with Armada ships.
Recusant Support at that price... men this is mean... 90 + ExH(5) + BC(4) + FC(6) + LTT (7) = 112 pts... and you have Tri Fighetrs rollin 5 dice each and Red Flak...
Crabbok's stream of AMG Star Wars news.
(AMG stream starts at 27:06 for those who are too eager to sit through Crabbok's predictions, hopes and dreams.
Any news if The old peltas can be used?
Thoughts on the new ships:
Pelta Med FF.
One point more than a CR90A and it gets +1 red out the back, +1 hull and a front shield. Obviously you loose the speed but get a brace. I like them. No weapon type upgrades. Keep them cheap with say Munitions/Parts Resupply, SFO and maybe FCT or Aux Shields. They can help others and easily look after themselves or shuffle a couple of fighters. Remember Motti & penta-VIC? well you can take 8 of these and Tarkin each repairing 3 shields a turn. 😀
It's a Speed 3 VSD with a few extras? Great defense tokens but no ECM option so probably want to keep the total points below 110. Reasonable squadron value with Flight Controllers and Boosted Comms or Ex Hangar bay but the Venator-II will probably do that role better with its Squadron 5 value. So maybe its more of a budget Kuat style brawler with E-Rax or ACMs, OE and LTT to make the rerolls happen especially in Salvo.
Republic still hasn't seen a double redirect ship yet. Kenobi therefore is a little sub par.
Looking potent with plenty of dice and a defense slot so you can feel comfortable adding more upgrades. Multicolored dice and all three slots for Lasers, Ions & Ordnance can make it a nasty ship to be double arced by. Could be used as a carrier but no Flight controllers. The Providence-DN class can take FC (but unsure of the squad value). Maybe just put Hyperwave signal on it ad throw in Vultures turn 2 then do other commands and leave it to the squadron phase for the rest of the game.
Saved the best until last, I love this ship. Looks like it has a combined Quasar + Arquitens role to flank the enemy lobbing in red dice and the super wide front arc means double arcing targets off your 10 o'clock position will be great. If an Arquitens double arcs a target it usually ends up in the guys lap next turn but not this baby. An excellent nav chart at speed 3 means a single nav token banked should do you for the whole game while you orbit, shoot and activate lots of fighters using boosted comms, Ex Hangar bay and Flight controllers. A bonus is the Red Flak, add an LTT for anti ship, anti squad and salvo fire rerolls.
I am curious to see if they really create some new and exciting formats to play.
@Rune Taq Agreed. Very, very curious about Wave 11. If FFG didn't develop it, then by AMG's own admission, we won't see it until 2022.
@rmcarrier1 I don think so. They mentioned in the stream that product development takes anywhere between 18 and 24 months and that this is also the reason why all 2021 product is still gonna have the FFG label
@kkj It would seem likely that at least something was in flight, especially given that the CW releases saw some production delays, so they could have been cooking up rules for at least one more wave that had gone to prototype in that time frame. Obviously we will have to see, but a lot of stuff would be missing that are pretty obvious designs (Dreadnought, Malevolence/Subjugator, LucreHulk, many fighters and small units, Naboo craft, Arquitens, etc).
I came away from that stream feeling pretty good about the future of the Star Wars games. Weekly streams! Yes please. Very cool. Possible new ways to play sounds cool too.
Anything exciting happen?
@rmcarrier1 But does this imply there was more developed by FFG that hasn't been announced yet, for later in the year? No new AMG developed stuff, but potentially another wave with FFG labels for later in the year with additional ships, squadrons... maybe?
@AzraelBlackstar Unclear based on the stream. It was vague enough to indicate that there might be an FFG Wave 11, but they didn't explicitly say so.
Well I'm not so sure about Item #5. New Star Wars content is still being released on FFG's website (though Atomic Mass Games is also more proactively promoting Star Wars content on its Twitter feed now).
Hopefully this is the first of many and frequent announcements.
We shouldn‘t mix what we would wish to get and what is likely to come. AMG seemed surprised with the announcement only about 2 months ago that they will develop three SW miniatures games. I also heared that FFG had no projects in development for Armada after wave 10. I would bet my money that we don‘t get any new ships or expansions revealed.
All we can expect is a sort of roadmap where they want to go with the games. And I would be satisfied if they do that, not only giving us business-phrases about how shiny and good the future will be.
@Darth Veggie Someone told me that there was no play testing beyond wave 10 stuff.