The Providence is there with all it’s shenanigans to go toe-to-toe (and hopefully defeat) the oppositions big hitter. The plan for the Vulture Droids is to hang around this ship and deter the enemy squadrons.
The Hardcell is set up to do two jobs. Firstly help command the squadrons, and there is San Hill (phone keeps autocorrecting to SAM) to push the three Hyenas at once if required on two turns. The second job with Comms Net and the Beast title is to feed Providence with command tokens and to flip exhausted defence tokens.
The Comms Frigate is using a setup that I’ve found successful before, and with its manoeuvrability can get done good double arcs in. I prefer boosted Comms over hyperwave as Sep squadrons have a tendency to outpace this sedate ship.
I picked objectives that I think might work well with Dooku. Never had to play against Thrawn or Bail (neither myself or my son own any GR yet, but as he’s interested in the Clone Wars series on the Mouse channel, some purchases might be made around his birthday lol) so not sure how this would pan out.