Until I get my hands on a second Core set, I am left with bloating out my 3 droid ships to get up near what is a reasonable list.
Commander: Count Dooku
Assault: Surprise Attack
Defense: Hyperspace Assault
Navigation: Superior Positions
Munificent Comms Frigate (70)
• Count Dooku (30)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• High-Capacity Ion Turbines (8)
• Linked Turbolaser Towers (7)
• Tide of Progress XII (2)
= 127 Points
Hardcell Transport (47)
• Flight Commander (3)
• Rune Haako (4)
• Fighter Coordination Team (3)
• Parts Resupply (3)
• Beast of Burden (6)
= 66 Points
Hardcell Battle Refit (52)
• Reinforced Blast Doors (5)
• Linked Turbolaser Towers (7)
• Foreman's Labor (5)
= 69 Points
Squadrons:
• Baktoid Prototype (16)
• 2 x Hyena Droid Bomber Squadron (22)
• General Grievous (22)
• DIS-T81 (17)
• 2 x Droid Tri-fighter Squadron (22)
• Haor Chall Prototypes (16)
• 2 x Vulture Droid Fighter Squadron (16)
= 131 Points
Total = 393
I have chosen the Count, because until I get more ships, I think Kraken will be hard to pull off. I like the look of the Munificent, with the only extra being the High Cap Ion Turbines. I actually though got good use of these last game! Ive changed my officer to Flight Comdr from Rune, and will see if Boosted Comms is still ok instead of extra Hangar or Hyperwave. Last game, Boosted Comms was key with a speed 1 Muni, so I shall see.
I put FC and Rune on the Hardcell to take advantage of the fast speed and grabbing a Sqn token to command 3 at once. The parts resupply was to feed out repair tokens if needed. Not sure if this is necessary, but better than Comms net maybe, because I need the Hardcell to command squadrons initially (until they all die, after all, they’re only droids!). The HC battle refit would probably run with just LTT, if I didn’t need to bloat it out lol.
I put my Squadrons into groups of 3 and DIS-T81 as an extra to throw in with Gen G‘s group from the Munificent With a Squadron token.
Let me know what you think?