Goal of this fleet is to use the isd cymoon to fly behind the Indictor to block it and give it plus one with Rommdi. The interdictor will fly off to the side and shoot and avoid dying. Due to the fact with IF and sw7 it can give you a damage floor of 3 with each d caped reactive gunnery. The arqs act as a small ship buddy to help add to weight of dice. Fighters act as a speed bump.
Need help fine tuning it. Should I move the commander to the interdictor or keep him on the cymoon. Usally the Indictor lives while the cymoon dies at the very end.