Ideas or amendments to this list?
Faction: Imperial Commander: Admiral Sloane
Assault: Most Wanted Defense: Fighter Ambush Navigation: Superior Positions
Quasar Fire I (54) • Flight Controllers (6) • Boosted Comms (4) • Expanded Hangar Bay (5) = 69 Points
Quasar Fire I (54) • Flight Controllers (6) • Boosted Comms (4) • Expanded Hangar Bay (5) = 69 Points
ISD Cymoon 1 Refit (112) • Admiral Sloane (24) • Gunnery Team (7) • XI7 Turbolasers (6) = 149 Points
Squadrons: • Mauler Mithel (15) • Howlrunner (16) • 4 x TIE Fighter Squadron (32) • 2 x TIE Phantom Squadron (28) • 2 x TIE Interceptor Squadron (22) = 113 Points
Total Points: 400
In my opinion, even with 10 squadrons, 2 Quasars is a bit overkill, especially since Imperial squadrons have a tendency to die quickly, which would greatly diminish the usefulness of your Quasars. Under most circumstances, a Quasar should be able to get a squadron token to push 6 (with Expanded Hangar Bay) squadrons for a powerful alpha strike against the foe's squad ball. Replacing one with a Gozanti can keep the squad-pushing focus but at a massive rebate, which can be used to further trick out your Cymoon with Tua+ECM or changing it to an ISD-II or Kuat, both of which are stronger and more survivable than the Cymoon. Alternatively, if you had the desire, you could put Adm. Chiraneau on the remaining Quasar to allow Mauler Mithel to jump around and deal splash damage. In total, the Quasar+Gozanti, along with the ISD chipping in on key rounds, would keep your squad ball pretty well-activated. Squad ball is okay. It could use other squadrons, like Maarek Stele (with or without Jendon), Tel Trevura or some other TIE fighter/interceptor aces, but that's up to you. Generic fighters and interceptors can put in good work with Sloane, either stripping away tokens for your ISD to get in larger haymakers or dealing small packets of damage. Reserve Hangar Decks on your ISD and Gozanti (if you go that route) helps mitigate the "3-health" issue that the generics have as well.
Seems a bit light on anti-ship firepower? Maybe replace a few fighters with some kind of bombers?