Hi.
Here are two lists I've made with Dodona.
Name: Dodonna squadrons
Faction: Rebel
Commander: General Dodonna
Assault: Precision Strike
Defense: Hyperspace Assault
Navigation: Superior Positions
MC80 Command Cruiser (106)
• General Dodonna (20)
• Adar Tallon (10)
• Expanded Hangar Bay (5)
• Reactive Gunnery (4)
• Leading Shots (6)
• Quad Battery Turrets (5)
• Defiance (5)
= 161 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points
Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Yavaris (5)
= 68 Points
Squadrons:
• Dash Rendar (24)
• Luke Skywalker (20)
• Jan Ors (19)
• Wedge Antilles (19)
• Green Squadron (12)
• Gold Squadron (12)
• Y-wing Squadron (10)
• E-wing Squadron (15)
= 131 Points
Total Points: 395
Name: Dodonna crit
Faction: Rebel
Commander: General Dodonna
Assault: Opening Salvo
Defense: Asteroid Tactics
Navigation: Navigational Hazards
CR90 Corvette A (44)
• General Dodonna (20)
• Intel Officer (7)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 88 Points
MC75 Ordnance Cruiser (100)
• Ordnance Experts (4)
• Assault Proton Torpedoes (4)
• External Racks (4)
• Profundity (7)
= 119 Points
MC30c Scout Frigate (69)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (4)
• Turbolaser Reroute Circuits (7)
• Admonition (6)
= 94 Points
CR90 Corvette B (39)
• High-Capacity Ion Turbines (8)
• Dodonna's Pride (6)
= 53 Points
Hammerhead Torpedo Corvette (36)
• External Racks (4)
• Garel's Honor (4)
= 44 Points
Squadrons:
= 0 Points
Total Points: 398
What do you think ?
On List 1:
My problem with Dodonna Bombers...is that Agate , for the same points cost, is better!...(as in "my MC80 command chip will leave longer!)
I would drop Leading Shots, Quad Battery Turrets and Defiance for Linked Turbolaser Towers and Reactive Gunnery for Electronic Counter measures (you want to reduce that big hit!)
I agree with Mad Cat.
I would drop Dash for Biggs (Or Ducth), Green Sq and E-Wing for Y-Wings.
If you have the points, add a 2nd Transport and move Bomber Command from Toryn Flack
List One.
Using FCTs on Yavaris will void the Yavaris effect so move FCTs to the MC80 who can now shove all 5 of your speed 3 squadrons. Jan gives out braces but your 2 escort capable fighters have plenty of braces so a normal X-Wing in place of green squadron or the Y-Wing would be good. If not you probably dont need Jan so go for Dutch who combos well with Tallon and Wedge.
I will just give you my opinion on the second list for now, and think the first one over.
All your ships in list 2 give one flak dice, and you have no squadrons. Plus I believe you have too many points in certain ships.
Ditch Intel Off and ET’s off your CR90A (+15). Ditch Prof and add in ECM to your MC75. (Still at +15). Swap Scout MC30 for Torp and leave off Lando and TRC’s (now +33). Swap Dodonna pride for Tantive IV (now +35). This is to feed Repair tokens to your MC75 ECM. With the extra points, you can either throw in Tycho and Shara, or put your ET’s onto your CR90B, also another upgrade or so (H9’s for your Torp Frigate, or OE’s for Garels Honour?) and have a decent bid. Or better still, Expanded Launchers to turn your MC75 into a killing machine! Lol